Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Jan 18, 2011, 01:24 AM // 01:24   #401
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Advertisement

Disable Ads
Default

Interesting, I usually put the MM in front so that melee minions would move forward and tank the enemies while casters stay in the back lines. My rits tend to stay behind also because spirits have longbow range. I should try out new battle formations.
Daesu is offline   Reply With Quote
Old Jan 18, 2011, 03:49 AM // 03:49   #402
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

Question about the whole hero AI and what not.
Ranger AI is fine is it not? I've been using BHA to get my ass out of trouble time and time again.
ensoriki is offline   Reply With Quote
Old Jan 18, 2011, 03:50 AM // 03:50   #403
Academy Page
 
m i L e s's Avatar
 
Join Date: Aug 2008
Guild: Attention Deficit Pancakes [adp]
Profession: Rt/
Default

well when the 7 hero parties come out, i wouldnt want to run the meta.... rits, necros, mezzies..... i would want to mix things up and try random builds for the fun of it.
for example i was thinkin,
some crit scythe sin heros, earthshaker, barrage rangers maybe? who knows
m i L e s is offline   Reply With Quote
Old Jan 18, 2011, 06:28 AM // 06:28   #404
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by m i L e s View Post
some crit scythe sin heros, earthshaker, barrage rangers maybe? who knows
In this context, I hope they would fix the melee AI soon. I would really love to use some buffed up melee heroes.
Daesu is offline   Reply With Quote
Old Jan 18, 2011, 11:11 AM // 11:11   #405
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by m i L e s View Post
well when the 7 hero parties come out, i wouldnt want to run the meta.... rits, necros, mezzies..... i would want to mix things up and try random builds for the fun of it.
for example i was thinkin,
some crit scythe sin heros, earthshaker, barrage rangers maybe? who knows
That's all very well, until you want to be doing well.
The current skill set, AI limitations and PvE dynamics basically mean that Rits, Necs and Mesmers come out on top for H/Hing (or when using 7 heroes (going to need a new abbreviation )).
That said, with 7 heroes a lot more is opened up and with a proper understanding and some creativity you can make room for quite a lot. Certainly Elementalists have a place and Monks can be used if you build correctly.
I have some ideas for Rangers and Paragons; for example, I have this drafted up for my Ranger, a character I never use in PvE currently - I can identify some problems with it and it needs improving and some things are quite questionable, but it's something I would like to toy around with at least.
But melee heores? I don't think I could ever trust the AI to be good at melee.
Xenomortis is offline   Reply With Quote
Old Jan 18, 2011, 04:37 PM // 16:37   #406
Academy Page
 
m i L e s's Avatar
 
Join Date: Aug 2008
Guild: Attention Deficit Pancakes [adp]
Profession: Rt/
Default

Quote:
Originally Posted by Xenomortis View Post
That's all very well, until you want to be doing well.
The current skill set, AI limitations and PvE dynamics basically mean that Rits, Necs and Mesmers come out on top for H/Hing
Yeah i realize that, i just want to switch it up and not use the normal stuff.... i could care less if i die doing it, i just want to find builds that work well that are out of the ordinary.
m i L e s is offline   Reply With Quote
Old Jan 18, 2011, 08:00 PM // 20:00   #407
Grotto Attendant
 
Join Date: Apr 2007
Default

Quote:
Originally Posted by Xenomortis View Post
That's all very well, until you want to be doing well.
The current skill set, AI limitations and PvE dynamics basically mean that Rits, Necs and Mesmers come out on top for H/Hing
Hopefully the promised revision to melee AI fixes this.

Quote:
(or when using 7 heroes (going to need a new abbreviation )).
I nominate "7H."
Chthon is offline   Reply With Quote
Old Jan 18, 2011, 10:30 PM // 22:30   #408
Desert Nomad
 
Kaida the Heartless's Avatar
 
Join Date: May 2006
Profession: N/
Default

I'll be running Crit Scythers regardless of a melee fix or not. When you hit for 300 damage a pop, PBAoE, with Knockdown spam, you don't have to worry about stupid AI.
Kaida the Heartless is offline   Reply With Quote
Old Jan 19, 2011, 03:41 AM // 03:41   #409
Academy Page
 
m i L e s's Avatar
 
Join Date: Aug 2008
Guild: Attention Deficit Pancakes [adp]
Profession: Rt/
Default

my point exactly haha, crit scythers are awesome, especially on heros cause they just roll enemies. also helps to have an OotV or some melee buffers in your group. but mainly they are just fun to have in your party
m i L e s is offline   Reply With Quote
Old Jan 19, 2011, 06:48 AM // 06:48   #410
Wilds Pathfinder
 
NerfHerder's Avatar
 
Join Date: Apr 2010
Default

You guys do know that Heros cant use PvE skills right?
NerfHerder is offline   Reply With Quote
Old Jan 19, 2011, 02:19 PM // 14:19   #411
Lion's Arch Merchant
 
Roen's Avatar
 
Join Date: Jun 2010
Location: GMT-5
Guild: [Nite]
Profession: R/
Default

Quote:
Originally Posted by NerfHerder View Post
You guys do know that Heros cant use PvE skills right?
Yes. Which is why my LocoLadyWay build has my toon using /W just for "SY!"
Roen is offline   Reply With Quote
Old Jan 19, 2011, 05:57 PM // 17:57   #412
Desert Nomad
 
Kaida the Heartless's Avatar
 
Join Date: May 2006
Profession: N/
Default

Yes, we know. I posted the build a few pages back. Those Critscythers hit for 300+. I'm more concerned about when people are going to figure out that VoS boosts +damage as well.
Kaida the Heartless is offline   Reply With Quote
Old Jan 19, 2011, 09:41 PM // 21:41   #413
Wilds Pathfinder
 
NerfHerder's Avatar
 
Join Date: Apr 2010
Default

I tested out those VoS builds. I get more damage from a Soldiers Stance Derv, and a WotA Dagger Spam Sin. I couldnt tell much of a difference in general PvE stuff, and at MoD they all did around 50 DPS. You dont get nearly that in PvE, due to Melee Hero AI/Pathing issues(aggro says "Hi"). IMO, even though a Hero spear chucker doesnt have nearly the damage potential of a melee hero, the damage is more consistant in your typical PvE scenerio. Making a spear chucker hero a better choice. That being said, I still think its fun to use melee heros, even though they suck.
NerfHerder is offline   Reply With Quote
Old Jan 19, 2011, 09:58 PM // 21:58   #414
Jungle Guide
 
AndrewSX's Avatar
 
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
Default

IMHO, if something sucks (not so much to be useless, but enough to be out of the commmon meta-game) its fun to use.
AndrewSX is offline   Reply With Quote
Old Jan 19, 2011, 10:25 PM // 22:25   #415
Desert Nomad
 
Kaida the Heartless's Avatar
 
Join Date: May 2006
Profession: N/
Default

@NerfHerder: Did you take into account all the buffs (SoH, GDW, OoP)?

While DPS is important, it's the (repeat) burst that I was looking to emphasis. Regardless, when the 7H update comes out, I'll make sure to test all the options. All we can really do atm is theory craft.
Kaida the Heartless is offline   Reply With Quote
Old Jan 19, 2011, 11:45 PM // 23:45   #416
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by Kaida the Heartless View Post
Yes, we know. I posted the build a few pages back. Those Critscythers hit for 300+. I'm more concerned about when people are going to figure out that VoS boosts +damage as well.
Some fairly simple maths says they don't hit for 300+.
Xenomortis is offline   Reply With Quote
Old Jan 20, 2011, 12:32 AM // 00:32   #417
Desert Nomad
 
Join Date: Nov 2010
Default

Quote:
Originally Posted by Xenomortis View Post
Some fairly simple maths says they don't hit for 300+.
41 base damage * 1.41 (critical modifer) * 1.2 (customized) * 1.15 (15^50 mod) * 1.74 (AoHM) = 138 critical hit. Then this gets multiplied by 1.75 for Asuran Scan to give us 241 damage. This is before buffs such as EBSoH/SoH/Splinter Weapon/GDW/Actually using attack skills. Just considering SoH (@ +20, which is reasonably normal) and GDW, we get a final damage of 241 + (20 + 20) * 1.75 = 311 base damage.

Of course, given enemy base armor is probably around 80-90 (thank god for holy damage!) in any area worth playing, this gets cut down to around 200 base damage per strike. Still respectably high. Judge's Insight can partially avert this problem of course, probably bringing you back to around 250ish damage per hit.


As far as VoS Sins, no conditions sucks bad. Critical Scythe already precludes the usage of SY, the only other readily usable (-abusable) way to lower enemy damage to manageable levels are conditions. Past that the only thing you really have in your favour are things like ST rits and Aegis webs which are flimsy and not all that reliable without supporting factors. Then of course factor in that it requires a bit harsher attribute split and you don't have on-demand deep wound application any more. VoS Sin might kill an enemy in one or two strokes less, not a big deal when compared to the downsides.

Last edited by Kunder; Jan 20, 2011 at 12:57 AM // 00:57..
Kunder is offline   Reply With Quote
Old Jan 20, 2011, 12:56 AM // 00:56   #418
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by Kunder View Post
41 base damage * 1.41 (critical modifer) * 1.2 (customized) * 1.15 (15^50 mod) * 1.74 (AoHM) = 138 critical hit. Then this gets multiplied by 1.75 for Asuran Scan to give us 241 damage.
Let me know when heroes get Asuran Scan and Aura of Holy Might.

Edit: For easier reference, this is the build setup in question: http://www.guildwarsguru.com/forum/s...archid=5187152

Last edited by Xenomortis; Jan 20, 2011 at 12:59 AM // 00:59..
Xenomortis is offline   Reply With Quote
Old Jan 20, 2011, 01:01 AM // 01:01   #419
Desert Nomad
 
Join Date: Nov 2010
Default

Quote:
Originally Posted by xenomortis View Post
let me know when heroes get asuran scan and aura of holy might.

Edit: For easier reference, this is the build setup in question: http://www.guildwarsguru.com/forum/s...archid=5187152

doh!
Kunder is offline   Reply With Quote
Old Jan 20, 2011, 01:05 AM // 01:05   #420
Frost Gate Guardian
 
thetwistedboy's Avatar
 
Join Date: Aug 2009
Location: I live right there, see?
Guild: Apostles of Oblivion
Profession: W/Mo
Default

Quote:
Originally Posted by Kunder View Post
41 base damage * 1.41 (critical modifer) * 1.2 (customized) * 1.15 (15^50 mod) * 1.74 (AoHM) = 138 critical hit. Then this gets multiplied by 1.75 for Asuran Scan to give us 241 damage. This is before buffs such as EBSoH/SoH/Splinter Weapon/GDW/Actually using attack skills. Just considering SoH (@ +20, which is reasonably normal) and GDW, we get a final damage of 241 + (20 + 20) * 1.75 = 311 base damage.

Of course, given enemy base armor is probably around 80-90 (thank god for holy damage!) in any area worth playing, this gets cut down to around 200 base damage per strike. Still respectably high. Judge's Insight can partially avert this problem of course, probably bringing you back to around 250ish damage per hit.


As far as VoS Sins, no conditions sucks bad. Critical Scythe already precludes the usage of SY, the only other readily usable (-abusable) way to lower enemy damage to manageable levels are conditions. Past that the only thing you really have in your favour are things like ST rits and Aegis webs which are flimsy and not all that reliable without supporting factors. Then of course factor in that it requires a bit harsher attribute split and you don't have on-demand deep wound application any more. VoS Sin might kill an enemy in one or two strokes less, not a big deal when compared to the downsides.
they're talking about heroes
thetwistedboy is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:18 AM // 06:18.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("